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Alpha Protocol: review

All! You can already write in the comments something like “well, finally” or “really, I thought, there will be no”. Yes, a review Alpha Protocol in textual form a little supported. Let the game so deep and diverse. The author, they say, broke his leg in all these dialogs and endings. Or a huge emotional burden of disappointment can be called as a reason. He fell on the poor poor man and crushed him, did not expect this from espionage adventures … The main thing is that do not think that the warm season is to blame and the related joys. STOPGAME team.ru works seven days a week, holidays and vacations. A small secret of delay Alpha Protocol You will learn at the end of the article, and now – about the game.

If you have already watched a video review Stepan Chechulina, That Why are you reading this? Great, glad for you. I will explain to everyone else what it is. Alpha Protocol, How did you easily learn from her card on the site, was created by the company Obsidian. In addition to the brutal name, the office has a team of developers from the legendary Black Isle And, in fact, direct involvement in the projects of the Fallout series. Fergyus Urghart even settled in the city of a hub – this is how cool and influential it is. On the other hand, despite this removable team, Obsidian only was engaged in the development of continuation of role projects. Years later it is clear that Neverwinter Nights 2 is deeper, better and more exciting than the first part, and Knights of the Old Republic 2 is a head higher than the original from the original from BioWare In the plot plan. However, after the release, the average player usually wrote at the next forum something like “How you play this mentioned g?”, And then with a light heart he removed the creation Obsidian From the computer. With Neverwinter Nights 2, I had such a story.

I hope that it is clear from this long paragraph that the developers are cool guys without measure, but are famous for the fact that in their projects there is always something wrong. And a trimmed plot, like in Kotor 2, is still small things. The more interesting was Alpha Protocol, After all, this is not a continuation already, but a full -fledged, separate and independent game. Well, the call to wait for the beep and be interested in the geese in the fire intrigued greatly. 57 seconds of the trailer. If anyone does not remember.

Spies, quarrels!

Perhaps I will not tell you in detail the details of the plot. We can bypass brief military spy information. The main character to call Michael, he is a newcomer in the agency “Alfa Protocol”. Super -second spy affairs in the world are taking place, but in the spotlight For some reason For obvious reasons, it is we who. Next is a banal story about betrayal and a reckoning of an honest name. In the public plan Alpha Protocol Not pleasing with surprises – yes, the visit is at the basis of what to do.

It’s funny, however, that the development of events and participation in this process cannot be called visited. Everyone probably knows that dialogs in Alpha Protocol arranged in the manner of Mass Effect. There are no clear phrases – only the general essence in one word. It’s funny, but in the Me this feature was realized poorly, although during the development of revolutionism they did not shout, but just screamed piercingly, like a thousand Queens of Cycles. There are only two differences from Mass Effect. The first – dialogs are branching (this is an injection Me, for sure). The same action can lead to different consequences. Moreover, without time restrictions – what was said at the beginning will easily come out sideways (or barrel) at the

end. The opposite is true-if the guard is in the face of the guard that he will not like for religious reasons, then he will make a colander out of the hero;The informant will not tell you something interesting;And a character, who can be spared and extract from this action, many profits will remain with a cold corpse to fertilize the expanses of the next “hot” country.

About the main feature Alpha Protocol You can speak for a long time, at least to turn blue. Dialog branches and influence on the plot are what made Fallout to the immortal. Something I do not want to unravel dozens to cases of causes-consequences that create a feeling of involvement and so on. Play, feel. The spy theme is not very close to me, so let’s move on to less seemingly difficult things: from plots – to post -shooters, surroundings and all this.

Spies, pysch!

In general, I terribly do not like to dump the result at the beginning. Or conclusion in the preface to the article. It turns out unfounded and stupid – especially if the text is large. The author said everything that he wanted in two lines, and the rest was an empty appendage. This article is small, so sad things I will speak at once and without or orly designs, cheerfully pleased with sarcasm.

Alpha Protocol It looks bad. Everyone is talking about miserable animation and write at all. It was even amazing to me that Western critics of the terrible found such a thing? Maybe overdo it? It turned out no. And well, it would be just clumsiness that different ones climbed into the eyes. So they actually throw! Well, how could you not notice when developing that the character twitches from side to side? Click S+D, and then quickly A+W. The main character joyfully recalls Fallout and repeats the legendary bug – there, if on the run, click several times with the mouse in the other side, the hero in the air, with his legs raised, scrolls around the axis, and then moves further. IN Alpha Protocol There are a whole carriage of such annoying crooks. No, the composition is whole with two locomotives.

It is sad that the shortcomings are not only in animation. If you throw back a magnificent journey through the plot, playing out and influence, then a very weak project remains in the hands. Appearance-not very impressive. Locations – like twins.

Delo of skills – a continuous mistake in design. Why pump hand -to -hand combat if the blows are always the same, and in the pocket lies a quick -fire machine, which will allow you to clean the territory in a hundred (five hundred) times faster? And in general, it often happens that the glasses killed for pumping are not useful … or become useless. For example, most levels are such that there is nothing to do with pistols there. (Well, I personally, hoping out of ignorance for a cool stealth, chose just pistols and a man -made. Everything went easily and without any problems, the headshot was staged well. – Approx. Ed.) The operative with the most seedy assault rifle will arrange a pitch hell while Bond will waste ammunition into the air.

Finally in bewilderment, the eyebrow takes off from all kinds of secretive actions. This is stealth explosion, as they say in the West. And even more so about spies-much closer to the genre? In general, things here with silent passage are exactly the same as with different types of weapons. If you have a steep machine, it will be faster and easier to kill everyone. And on the result, this will not particularly affect.

And I will also remember the hacking system that amusingly migrated with the consoles. They look like that. We approach the computer, a field of characters appears on the screen. Some of them are constantly changing, but two sequences always remain in place. These are our codes. To hack a computer, we need to bring the same segment exactly to the right place in the field. Nothing complicated, like, another arcade puzzle. But codes – two. The left moves the keyboard, there is no problem with it. But the right one is exclusively with a mouse and extremely slowly. You can not configure sensitivity. And if the code is too low, then you can start hacking again – you just don’t have time. It’s easier with doors: there you need to withstand the balance, bring the tongue to the desired level. On the gamepad, this is probably difficult. But put a mouse in the right place for the microseconds, I have been able to at least fifteen years old. Players on PC are supergpions, not otherwise. Moreover, the best of them.

I promised at the end to say why the review Alpha Protocol He lingered. There are reasons. Philosophy and all that. About philosophy, we will talk with you. In the fall. Follow the news. And the pathos ellipsis ..

Well, a Alpha Protocol, As you can see, I got “commendable”. For the plot-dialy options, but I did not really like playing it, frankly.

Pros: nonlinearity in dialogs and events;many ways to influence the world around him;Unusual setting.
Cons: oak plot;Curve of the camera;bugs;errors;unsuccessful level design;Cardboard heroes.

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